Showing posts with label Malazan Book of the Fallen. Show all posts
Showing posts with label Malazan Book of the Fallen. Show all posts

February 4, 2013

Review: "Deadhouse Gates" By Steven Erikson

Deadhouse Gates is the second book in Steven Erikson’s brilliant and uber-epic ten-volume fantasy series, "The Malazan Book of the Fallen" (MBotF).  I think this is now the third time I’ve read this book and it still remains one of my favorites.  Deadhouse Gates is nothing short of a ‘nail-biter’ from the get-go and the pacing is utterly relentless.  I have to say that Deadhouse Gates is an easier read than Erikson’s first book in the MBotF series, Gardens of the Moon, and much of that is because the reader is slowly, but surely, becoming more familiar with Erikson’s writing style and more comfortable with the unique qualities of the Malazan world that he has crafted.

In my opinion, Deadhouse Gates is a fine example of what I truly love the most about the MBotF series, and that is Erikson’s ability to make his readers empathize with the characters in his books.  One thing that really impresses me about Erikson’s characters is that they are all typically people that the reader can relate to, and there are really very few, if any, characters that aren’t flawed in one fashion or another.  Also, Erikson’s MBotF characters exhibit a strong dose of egalitarianism, as men and women in the books commonly occupy positions of authority and responsibility across all walks of life in the Malazan world.

Much of Deadhouse Gates occurs on the continent of “Seven Cities” and introduces a whole new cast of characters from those presented in Gardens of the Moon.  Never fear though, of the multiple story arcs in Deadhouse Gates, one arc does involve a small group of characters that the reader met in Gardens of the Moon and who become quite important to the storyline in this episode.  As is typical of Erikson novels in the MBotF series, there are plots and sub-plots galore swirling around throughout this 600+ page book (trade-paperback edition), and each of them is an attention-grabber, and at times contain a powerful ‘punch to the gut’.

Without giving away anything of significance away, Deadhouse Gates revolves around the rebellion of many of the subjugated peoples of the Seven Cities continent.  This rebellion is known as “The Whirlwind” and is intended to rid the continent of all of the Malazan occupiers, both administrative and military.  The main plot of the novel is one that just takes your breath away—that of the tactical retreat of the Malazan Seventh Army over several hundred leagues from one city to another.  The Malazan Seventh is commanded by Coltaine, a Wickan Crow Clan warchief, and now a Fist (General) in the Malazan Army.  Fist Coltaine and many of the other Wickan characters are some of my favorites in the entire MBotF series, and the Wickan Clans themselves—with names like “Foolish Dog Clan”, “Weasel Clan, and “Crow Clan”—reminded me of some of the Native American tribes that so effectively battled the U.S. Army in the latter half of the 19th century.

Honestly, the story of the Seventh Army’s retreat across the landscape of Seven Cities is truly nothing short of epic, as Coltaine must try and not only preserve the fighting capacity of the Seventh Army, but protect more than 50,000 refugees that his forces are endeavoring to shepherd to safety.  This plot thread that weaves through much of the novel becomes known as “Coltaine’s Chain of Dogs”, a moniker of significant distinction and pride to the members of the Seventh Army, as well as the rest of the Malazan Empire. As a veteran of the military myself, there was something in this story of the “Chain of Dogs” that truly tugged at the heartstrings of my very soul, and I cannot begin to tell you how many times while reading about the desperate attempts of the Seventh Army to survive its horrifying trek across Seven Cities that I had to set the book aside for a few moments and simply let the tears roll down my cheeks.  While at times a terribly tragic story, the tale of Coltaine’s “Chain of Dogs” is also one that exhibits the finest qualities of humanity—courage, compassion, comradeship, and Love. 

Erikson's description of this epic journey, and the battles fought along the way, rivals any that have been written about in numerous superb non-fiction military histories.  Examples that immediately come to mind include the U.S. Continental Army’s retreat from New York to Valley Forge, or Napoleon’s Grande Armee’s retreat from Russia, or Field Marshal von Manstein's strategic retreat of several German armies across the frozen steppes of southern Russia in early 1942 (after the fall of Stalingrad).  Erikson’s tale of the “Chain of Dogs” in Deadhouse Gates is some of the best military fiction I’ve ever read, and should appeal to readers with even a passing interest in military or historical fiction or non-fiction.

But wait, there’s even more—So much more!  Deadhouse Gates is also chock full of important plot and story lines that really help to begin to open up the full breadth and scope of the Malazan world to the reader.  There are significant tie-backs to important events and happenings in Gardens of the Moon, as well as explanations of the fascinating and complex system of magic and sorcery, and loads of new information about the mythology and significance of the pantheon of gods and goddesses who occupy the Malazan world.  Deadhouse Gates can perhaps be best characterized as the ‘tale of multiple journeys’, with Coltaine’s “Chain of the Dogs” being the centerpiece, but there are also the journeys of several other groups of characters that are just as meaningful to the overall plot and are very, very important to future episodes in the MBotF series.

I continue to be completely blown away with the sheer quality of the writing, the plotting, the character development, the pacing, the pathos and drama, and the sheer inventiveness and originality of the world that Erikson has created. Mr. Erikson doesn't pull his punches, this is truly some hard, bleak, and dark fiction; and it is at times viscerally tragic and profoundly sad.  At the same time though, Erikson soars to heights almost unknown in fantasy fiction with his moments of triumph, success, and the joy of experiencing those fleeting instants of pure and unbridled goodness and humanity.

In closing, I highly and unhesitatingly recommend this series; and, in my opinion, Deadhouse Gates is much more than a quantum step forward from the first novel in the series, Gardens of the Moon.  Deadhouse Gates was the book in the MBotF series that cemented my love affair with all things Malazan.  Read Deadhouse Gates--you’ll become a believer too!

Deadhouse Gates
By Steven Erikson
Tor Books, 2005
Trade Paperback Edition, 608 pp
ISBN-0765314290

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January 25, 2013

Review Redux: "Gardens of the Moon" By Steven Erikson (Malazan Book of the Fallen #1)

For those of you that follow ProSe bear with me, as I will be reviewing a book in this posting that I reviewed two years ago here.  Gardens of the Moon by Steven Erikson is an amazing novel on so many levels, and I guess part of my rationale in providing another look at it is to encourage more readers to discover the incredible world and story that Erikson has created in his ten-volume series known as "The Malazan Book of the Fallen".

Gardens of the Moon, and the entire "Malazan Book of the Fallen" series is generally classified as fantasy fiction, and while that is an appropriate designation, it is also so much more than that.  I'd like to use this posting to briefly describe why I think it is actually kind of hard to simply pigeon-hole this series safely in the fantasy genre.

First of all, let's talk about what this series is not.  The "Malazan Book of the Fallen" (or, MBotF) is not a recounting of an epic struggle between Good and Evil.  Nor is the MBotF a bildungsroman of some young poor farmer boy or girl who sets out upon a grand and desperate quest to save the world from an evil sorcerer or ruler.  Finally, the MBotF series is not the story of one, or even a few, main characters, but contains a cast of hundreds.  Frankly, very few of the typical fantasy tropes are in play in this series, the MBotF is some seriously new and cutting-edge stuff, and it probably is not going to appeal to all who pick it up.  I'm also convinced that the MBotF is destined to ultimately be viewed as 'classic' and will be read for many, many years to come.  It really is that original.

Up front you need to realize that Steven Erikson does not 'hold your hand' while reading this series.  By that I mean there are no big 'information dumps' that explain the Malazan world, or detailed character backgrounds, or in-depth descriptions of how the magic systems works, or even what's going on at any precise moment in time.  You really gotta work for it in reading this series, and sometimes its bloody hard work and can be quite frustrating.  In some respects, reading the MBotF is kinda like assembling a giant 10,000-piece jigsaw puzzle of a Jackson Pollack painting--it takes time, and it can be confusing as hell; but when it 'clicks' it becomes an immensely satisfying reading experience, and one that you'll want to revisit and delve into for the rest of your life.

To me, the MBotF is like reading the history of a whole planet, as you will be learning about new cultures and events that have occurred over the span of several hundred millenia.  This characteristic is actually very reflective of Erikson's educational background and years of work experience.  'Steven Erikson' is the pen-name for Steve Rune Lundin, a Canadian anthropologist and author.  Apparently, a lot of the original concepts associated with elements of the MBotF were 'ginned up' by Erikson and his friend, Ian C. Esslemont (more on Esslemont later) during anthropological/archaeological field trips and sitting around the campfire at night.  As you read these books you do recognize similarities between some of the characters and cultures in Erikson's Malazan world and historic and prehistoric human cultures.  For example, there are human-like peoples that very much reminded me of early hominid species like Neanderthals and the even earlier hominid, Homo erectus, and there are races of peoples that certainly remind me of various Native American cultures.  The Malazans themselves bear some similarity to the peoples and cultures of the ancient Greek or Roman empires.

The mythopoeic quality of the MBotF series is astounding and maybe one of the more important elements that sets this series apart from all other modern fantasy fiction.  The only other book, in my humble opinion, that creates such a fantastical and intellectually creative fictional mythology is The Silmarillion by J.R.R. Tolkien.  Erikson's mythology, like Tolkien's, is an elegant amalgam of creation and origin myths, religious elements, and cultural and social geography all of which seems to be strongly connected to the environment and geology of the Malazan world.  The MBotF contains an enormous and complex pantheon of goddesses and gods that rivals the Greeks, Romans, Norse, Celts and other human cultures.  Much of this mythology is presented in the MBotF as epigraphical poetry or fictional bits of history leading off chapters in each of the books, that when initially read can seem quite enigmatic but ultimately help illuminate plot points and/or foreshadow events to come.  Interestingly, the Malazan world goddesses and gods, like the Greek gods of Homer's The Iliad and The Odyssey delight in meddling in the affairs of the mortals, and are perhaps even somewhat envious of the Human condition, i.e., the capacity to love, to experience pain, sadness, joy, and even to die.

The MBotF, while a series of ten interconnected books, is not an entirely linear plot structure.  Each book in the series could, I suppose, be read on its own with varying degrees of success.  The point is that each book is largely a self-contained 'chapter' in this magnificent saga, this 'history', of the Malazan world.  Each novel also tends to introduce a whole host of new characters, cultures, a new geographic locale and environmental conditions, and sometimes even new gods and goddesses, but--and its an important "but"--each book and its individual story arc is hugely significant in successfully making the intellectual journey from the first book in the series, Gardens of the Moon, to the tenth and final book, The Crippled God.  And you just gotta make this journey, as it is some of the most mind-bogglingly awesome fiction you'll likely ever encounter.  There is a storyline and cast of characters that you genuinely care about, and enough pathos and drama to carry the reader through the full gamut of emotions--from the heights of great joy and laughter to the depths of profound grief.

Gardens of the Moon is arguably the toughest book to read in the entire series, and much of that is simply related to the reader having to become accustomed to Erikson's writing and story-telling style.  As I said earlier, he makes you work for it.  It took me two attempts before I successfully read and completed Gardens of the Moon, and from what I understand I'm not particularly unique in that experience.  I think if you can just 'hang tough' and get through the first four chapters, you'll start being able to put some pieces of the puzzle together and I'm betting that your interest will be piqued enough to see you through the end of the novel.  This novel, like all in the series, is full of a gritty, but heart-felt realism that I think we can all relate to, i.e., it just feels right some how.  And once you've finished Gardens of the Moon and start Deadhouse Gates (one of my personal favorites in the series), I predict that you'll be hooked and then you're in for the long-haul.

Gardens of the Moon opens with a great battle involving a Malazan army and its mages attacking the city of Pale and a bizarre gigantic chuck of basalt that is suspended in the sky over Pale that is known as "Moon's Spawn".  While you will likely leave the first couple of chapters somewhat 'dazed-and-confused', you should probably take the time to go back and reread sections of this opening section again and again, and the 'muddy waters' will slowly begin to clear for you.  I recommend that new readers get used to the notion that being 'dazed-and-confused' initially is really okay, and that eventually you will come across information later that helps explain things and start answering your questions.  Erikson rewards you as you figure things out, as you get these significant 'aha', or 'lightbulb', moments.  For example, the 'Siege of Pale' (Chapter Two) is an important event, and will be referred to time and time again throughout all ten books in the series, but you'll not quite have it all figured out until you're well into the series.  Anyway, following the events at Pale, the scene shifts south to the large city of Darujhistan and the Malazan Empire's efforts to covertly infiltrate the city and bring it to heel.  To the best of your ability, pay attention to everything, for just about everything that Erikson gives you is important, including events as well as things said.  Utilize the "Dramatis Personae" and maps (at the front of the book) and the "Glossary" (at the end of the book) liberally.  Slowly, but surely, you'll begin to get your 'sea-legs' in the Malazan world and you'll soon find yourself swept up in the tale.

Finally, I want to come back to Erikson's friend, Ian C. Esslemont, or as we Malazan fans refer to him, ICE.  Esslemont is also an archaeologist and author, and is the co-creator of the Malazan world with Steven Erikson.  In fact, ICE has now authored five novels in his "Malazan Empire" series, and the plots of his books are inter-woven and connected with the ten books in Erikson's MBotF.  It is my understanding that ICE has a couple more Malazan Empire novels in him and then we'll have "the rest of the story".  The cool thing is that ICE uses his novels to tell the stories about events and happenings or topics about which Erikson has been specifically vague or even silent on.  So, by reading the books of both authors a reader really can start figuring it all out.

In conclusion, I highly recommend both the MBotF series by Steven Erikson, and the Malazan Empire books by Ian Esslemont.  I have read the entire "Wheel of Time" series by Robert Jordan (and capably finished by Brandon Sanderson), and the "A Song of Ice and Fire" series by George R.R. Martin, and while they are both very, very good, the Malazan world created by Messrs. Erikson and Esslemont kicks their collective asses!  Don't take my word for it though, give Gardens of the Moon a try, and see what you think.  Try your best not to give up, and just persevere through the first one-hundred pages or so; and if you do give up, just set it up on the shelf and come back a few weeks later.  It'll 'click' at some point, and you be so glad that it did.  It is one of my favorite series of books, and I know that the Malazan world is going to be a part of my literary life as long as I live.

If you're interested, here's a listing of Erikson's books in the "Malazan Book of the Fallen" series--

Gardens of the Moon
Deadhouse Gates
Memories of Ice
House of Chains
Midnight Tides
The Bonehunters
Reaper's Gale
Toll the Hounds
Dust of Dreams
The Crippled God

And here's a listing of Esslemont's books in his "Malazan Empire" series (so far)--

Night of Knives
Return of the Crimson Guard
Stonewielder
Orb Sceptre Throne
Blood and Bone
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January 22, 2013

Review: "Blood and Bone By Ian C. Esslemont (Malazan Empire #5)

Blood and Bone is far and away the best episode in Ian C. Esslemont's on-going series of "Malazan Empire" novels.  For those who don't know, Esslemont and his "Malazan World" co-creater, Steven Erikson, have authored two series of books that are all interconnected and interwoven together to create, in my humble opinion, the finest fantasy series ever written.  Erikson's series is ten books and is entitled "The Malazan Book of the Fallen, and with Blood and Bone, Esslemont has now completed five novels in his "Malazan Empire" series.

Blood and Bone is a tour de force on so many levels--the quality of writing, the plotting and complexity, characterization, and then the sheer significance to the entire Malazan canon.  This novel grabbed me from the first page and didn't let up until the very last page--it really is that good!  Both Erikson and Esslemont are known for Malazan novels that build with tension and a whole host of seemingly incongruous plot-threads, but generally about two-thirds of the way through the book a series of convergences begin to occur.  This typically culminates in the 'mother of all convergences' near the end of the book, with everything coming flying together, usually in spectacular--and sometimes bloody--fashion.

Blood and Bone begins its mega-convergence pretty much from the first page and just builds like a series of monstrous waves crashing on a rocky shoreline.  As I read Blood and Bone I kept thinking about Joseph Conrad's brilliant little novel Heart of Darkness, and I just have to believe that Esslemont must have also been influenced by it as he wrote this book (as well as his anthropological work in Southeast Asia).  Additionally, there is a real cinematic quality to Esslemont's writing in this book that very much reminded me of Francis Ford Coppola's film Apocalypse Now (his take on Conrad's Heart of Darkness).

Blood and Bone is set on the island continent of 'Jacaruku' which is bisected by a great range of mountains that run from the northern end to the southern.  The western half of the island is home to a group of warring desert tribes people and a brutal society of practitioners of dark and evil magic.  The eastern half of Jacaruku is a dense and incredibly dangerous jungle realm known as 'Himatan' that will likely make most readers think of the great jungles in the heart of Africa or the Amazon in South America.  And like Conrad's Heart of Darkness, Blood and Bone recounts the stories of the trials and tribulations of several disparate groups of peoples that are all struggling to travel into the interior of this jungle to a fabled lost city--including one group's truly epic journey up a river through the jungle of 'Himatan'.  I'm not going to tell you why, except to say that it is all about power--gaining it, or denying it of somebody else.

I think that Blood and Bone is vitally important in helping to answer some questions, or shed significant light on events touched upon in the other novels in Erikson's and Esslemont's Malazan world.  If you've been a close reader, you will very much enjoy much of what you discover in this action-packed novel.  You're also going to be delighted to encounter some 'old friends' from previous novels, and you're going to love the 'new friends' you're meeting for the first time.  While complexly plotted, this is a rollicking good read with loads of action, tension, and a goodly number of moments of mind-numbing terror.  As I said at the outset, I think this is Esslemont's best novel yet, and I can't wait to see where he takes us in his next installment.  While I have a pretty good guess, I'll let you read Blood and Bone and work that out for yourself.  I have no qualms awarding this book five of five stars, it is a truly great story!

Blood and Bone
By Ian C. Esslemont
Bantam Press, UK, Hardcover
586 pp.
ISBN 0593064467

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